![]() ![]() It serves its purpose and it will not scare away new players that may not be as well versed in the genre. The empire management is simple and straightforward, but also a delight in terms of presentation and execution. I, for one, will enjoy the game and judge it on its own merits, with only the vague memories of its predecessor almost thirty years ago. You will have to either ask someone else or try the original Master of Magic Classic from GoG, which still works surprisingly well on the systems of today. I barely remember the original, since its been a while, and I’ve been far more into science fiction and Master of Orion series rather than fantasy. Truth be told, if it manages to succeed in this task completely or not, I cannot say. Developed this time by MuHa Games (Thea: The Awakening) and Eerie Forest Studio, Master of Magic naturally attempts to hold on to what made the classic great. It was no surprise to see that Slitherine Ltd., who have bought off the rights for the game back in 2013 from Atari, have eventually decided to bring out a “reimagined” version of the game to the players. Today, it rightfully belongs to one of the classics of the genre and more memorable turn-based strategy titles from the 90`s. It is no wonder that people considered it somewhat of a fantasy spin-off of Master of Orion, coming from the same developer, but Master of Magic Classic managed to carve its own place in the fantasy-themed 4x strategy games, especially due to its variety in gameplay styles, even if not in the terms of narrative. It was developed by Simtex, the studio that has also brought us the legendary Master of Orion 1 & 2, the OG of 4x strategy genre, and published by MicroProse. Master of Magic is a fantasy turn-based, 4x strategy game that came out all the way back in 1994.
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